Image, video, realtime, node graphs, code and full-stack development. I build the tools, the pipelines and the finished work.
Identity-locked restyles, product-fidelity swaps and pixel-exact recomposites. Diffusion models are combined with classic compositing so the details survive.
Seamless loops, depth-referenced motion transfer, impossible camera transitions and lip-synced performance, all cut to a finished edit.
Much of the realtime work is built in Sentinel, the GPU node-graph engine from OOD Labs. It runs time volumes, 4D geometry, audio-driven rigs and segmentation, all live. Alongside it: webcam puppets, TouchDesigner and realtime diffusion.
Production workflows on local GPUs and Comfy Cloud, batched and judged automatically. Also open-source custom nodes.
Python, TypeScript and shaders, plus agent-driven pipelines that turn a brief into rendered output.
Production web apps from front to back. Client sites and consulting through Latent Blend Studio →